BYOND Key: Keeper of the Keys
Character Name: Keizuna
Character Age: 21
Rank: B
Creation Points: 16
(IC) Purpose for Jutsu: Keizuna has always been a user of C ranked and lower techniques, outside of supplementary jutsu such as clones. He knows the power of fundamentals, and as a figure in the village that has taught so many people, he's aiming to create a vast assortment of new supplementary techniques to teach their forces, to ready for the oncoming battle with Iwagakure. This particular technique was created after Keizuna was experimenting with using basic chakra power combined with taijutsu. He intends to create a way for even physically frail people with high chakra to be able to land a decent physical blow, such as the Karasu waifu for laifu.
Jutsu Name: Porcupine-Lion Palm
Intended Rank: C
Jutsu Description: A fairly basic technique in concept, that actually requires a high amount of chakra control and physical reflex to apply properly. The user coats one of their fists in their chakra, applying a selective amount of control to either strike their foe with greater physical force, like a lion. Or to overload their opponent's nervous system with hundreds of chakra quills, like a porcupine.
Gameplay Description: [C-Rank]
Description: See Above
Statistics: 10 Stamina cost. Variable Chakra Cost. Variable Effect. Variable Damage
The user launches a basic, and powerful palm thrust punch towards their foe. This punch's damage does 10 +5/-5 for every ten points of strength over their opponent's endurance. However, the user can boost their strength for the technique's damage as much as they want, up to a max of their control in extra strength. This technique costs 5 chakra extra for each extra point of strength used. (Example, if you have 30 strength and 100 control, you could boost it up to a maximum of 130 strength for 500 chakra cost on top of the 10 stamina cost. )
or You can instead activate
Porcupine Palm Porcupine Palm: This technique instead applies normal strength damage of 10 +5/-5 for every ten strength over endurance. Regardless of damage, the user can then use any amount of their control, paying 10 chakra per control to flood their opponent's system with chakra. If the attack lands, the opponent is affected with X stacks of
Quills Each stack of
Quills lowers the opponent's control by 1. And prevents the casting of techniques with jutsu power greater than their control.
If an opponent's control drops to -50 or less as a result of
Quills their chakra is set to 100 if it wasn't lower, and they are stunned for two turns.
An opponent may complete a rest action to restore their chakra flow to normal, removing all stacks of quills. The rest action must be unhindered.
Additionally they, or any ally can spend 15 chakra per quill to immediately remove any amount of quills. This can be done at any time as a free action during their turn.
(Might seem slightly imbalanced to make them pay more chakra, but i figure it lets them CHOOSE how many quils to get rid of. so they only really need to get rid of as many as their strongest jutsu. which is likely only half.)
Jutsu Icon:
Reference Material: Don't really have much to say here. Just figured chakra punch would be cool, and then thought of porcupines, and fun ways to make a spin on the basic technique.